C# Interview Questions and Answers for freshers
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What is C#?
- Answer: C# (C Sharp) is a modern, object-oriented programming language developed by Microsoft. It's part of the .NET framework and is used to build a wide variety of applications, from desktop software to web applications and games.
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What is the .NET framework?
- Answer: The .NET framework is a software framework developed by Microsoft. It provides a runtime environment (CLR - Common Language Runtime) and a large class library (FCL - Framework Class Library) that simplifies application development in various languages, including C#.
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Explain the difference between `System.Int32` and `int` in C#.
- Answer: `System.Int32` and `int` are aliases for the same data type; they both represent a 32-bit signed integer. `System.Int32` is the full type name, while `int` is a more concise keyword alias provided for convenience.
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What are value types and reference types in C#? Give examples.
- Answer: Value types (e.g., `int`, `float`, `bool`, `struct`) store their data directly on the stack. Reference types (e.g., `class`, `string`, `array`) store a reference to the data on the heap. When you assign a value type, a copy is made. When you assign a reference type, only the reference is copied.
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What is a `struct` in C#? When would you use it?
- Answer: A `struct` is a value type that is used to group related data together. Use `struct` for small, lightweight data structures that don't require inheritance or a complex lifecycle. They're more efficient than classes for small data items because they're stored on the stack.
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What is a class in C#?
- Answer: A class is a blueprint for creating objects. It defines the data (fields/properties) and behavior (methods) of objects. Classes are reference types.
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Explain the concept of object-oriented programming (OOP).
- Answer: OOP is a programming paradigm based on the concept of "objects," which contain data (attributes) and code (methods) that operate on that data. Key principles include encapsulation, inheritance, and polymorphism.
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What is encapsulation?
- Answer: Encapsulation is the bundling of data and methods that operate on that data within a class, protecting the data from outside access and misuse. This is typically achieved through access modifiers like `public`, `private`, `protected`, and `internal`.
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What is inheritance?
- Answer: Inheritance is a mechanism where a class (derived class or subclass) inherits properties and methods from another class (base class or superclass). It promotes code reusability and establishes an "is-a" relationship.
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What is polymorphism?
- Answer: Polymorphism allows objects of different classes to be treated as objects of a common type. This enables flexibility and extensibility in code. It's often implemented through method overriding and interfaces.
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What is an interface in C#?
- Answer: An interface defines a contract that classes can implement. It specifies a set of methods, properties, and events that the implementing classes must provide. Interfaces promote loose coupling and polymorphism.
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What is an abstract class in C#?
- Answer: An abstract class cannot be instantiated directly. It serves as a base class for other classes, providing a common blueprint and potentially containing abstract methods (methods without implementation) that derived classes must implement.
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Explain the difference between `abstract` and `virtual` methods.
- Answer: `abstract` methods have no implementation in the base class and *must* be implemented by derived classes. `virtual` methods have an implementation in the base class but can be overridden by derived classes.
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What are access modifiers in C#?
- Answer: Access modifiers (`public`, `private`, `protected`, `internal`, `protected internal`) control the accessibility of members (fields, methods, properties) within a class or struct. They determine which parts of the code can access those members.
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What is a constructor in C#?
- Answer: A constructor is a special method in a class that is automatically called when an object of that class is created. It's used to initialize the object's fields.
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What is a destructor in C#?
- Answer: A destructor (finalizer) is a special method in a class that is automatically called when an object is garbage collected. It's used to release unmanaged resources (like file handles or network connections).
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What is garbage collection in C#?
- Answer: Garbage collection is an automatic memory management feature in C#. It reclaims memory occupied by objects that are no longer being used, preventing memory leaks.
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What is a `static` member?
- Answer: A `static` member (field, method, property) belongs to the class itself, not to any specific instance of the class. There's only one copy of a static member shared by all instances.
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What is the difference between `==` and `Equals()`?
- Answer: `==` compares references for reference types and values for value types. `Equals()` is a method that can be overridden to provide custom comparison logic, often comparing the content of objects rather than just references.
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What is boxing and unboxing?
- Answer: Boxing is converting a value type to a reference type (e.g., converting an `int` to an `object`). Unboxing is the reverse process.
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What is a delegate in C#?
- Answer: A delegate is a type that represents a reference to a method. Delegates enable callbacks and event handling.
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What is an event in C#?
- Answer: An event is a notification mechanism. It allows objects to communicate with each other when something significant happens (e.g., a button click).
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Explain exception handling in C#.
- Answer: Exception handling uses `try`, `catch`, and `finally` blocks to handle runtime errors. The `try` block contains code that might throw an exception. `catch` blocks handle specific exceptions. `finally` blocks contain cleanup code that always executes.
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What is a `try-catch-finally` block?
- Answer: A structured way to handle exceptions. `try` encloses code that might throw an exception, `catch` handles specific exception types, and `finally` executes regardless of whether an exception occurred.
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What are the different types of exceptions in C#?
- Answer: Many! Common ones include `System.Exception`, `System.ArgumentException`, `System.NullReferenceException`, `System.IO.FileNotFoundException`, `System.OutOfMemoryException`, and many more, categorized in a hierarchy.
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What is LINQ?
- Answer: LINQ (Language Integrated Query) is a powerful querying technology that allows you to query data from various sources (databases, XML, collections) using a consistent syntax.
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What are lambda expressions?
- Answer: Lambda expressions are anonymous functions that can be used to create delegates or expression tree types. They provide a concise way to write short methods.
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What is a generic type?
- Answer: A generic type is a type that can work with different data types without being explicitly written for each one. This increases code reusability and type safety.
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What is the difference between `List
` and `Array`? - Answer: `List
` is a dynamic array that can resize itself as needed. `Array` has a fixed size determined at creation.
- Answer: `List
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What is a property in C#?
- Answer: A property provides a controlled way to access and modify the fields of a class. It can include getter and setter methods to perform validation or other operations.
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What is an indexer in C#?
- Answer: An indexer allows a class to be accessed like an array, using index notation (e.g., `myObject[0]`).
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What is operator overloading?
- Answer: Operator overloading allows you to redefine the behavior of operators (like +, -, *, /) for custom types.
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What is asynchronous programming in C#?
- Answer: Asynchronous programming allows you to perform long-running operations without blocking the main thread, improving responsiveness. Keywords like `async` and `await` are used.
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What is the `async` and `await` keywords?
- Answer: `async` marks a method as asynchronous. `await` pauses execution of the method until an asynchronous operation completes.
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Explain the concept of IDisposable interface.
- Answer: `IDisposable` is an interface that defines a method `Dispose()`. Classes implementing it should release unmanaged resources in the `Dispose()` method, usually using a `using` statement.
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What is a using statement?
- Answer: The `using` statement ensures that IDisposable objects are properly disposed of, even if exceptions occur.
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What are namespaces in C#?
- Answer: Namespaces are used to organize code and prevent naming conflicts. They provide a hierarchical structure for classes and other types.
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How do you handle null values in C#?
- Answer: Use null checks (e.g., `if (myObject != null)`), the null-conditional operator (`?.`), the null-coalescing operator (`??`), and the null-coalescing assignment operator (`??=`).
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What is the difference between `string` and `StringBuilder`?
- Answer: `string` is immutable (cannot be changed after creation). `StringBuilder` is mutable (can be modified efficiently), making it better for string manipulation involving many changes.
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What is reflection in C#?
- Answer: Reflection allows you to inspect and manipulate types and their members at runtime.
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What is serialization?
- Answer: Serialization is the process of converting an object into a stream of bytes that can be stored or transmitted. Deserialization is the reverse process.
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What is deserialization?
- Answer: Deserialization is the process of reconstructing an object from a stream of bytes created by serialization.
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What is multithreading in C#?
- Answer: Multithreading allows you to execute multiple parts of a program concurrently, improving performance, especially on multi-core processors.
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How do you create a thread in C#?
- Answer: Using the `Thread` class and its constructor, or using Task Parallel Library (TPL).
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What is the Task Parallel Library (TPL)?
- Answer: TPL simplifies parallel programming in C#, providing higher-level abstractions for managing threads and tasks.
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What is deadlock?
- Answer: A deadlock occurs when two or more threads are blocked indefinitely, waiting for each other to release resources.
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How do you prevent deadlocks?
- Answer: Careful resource ordering, avoiding circular dependencies, using timeouts, and employing proper synchronization mechanisms.
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What is a race condition?
- Answer: A race condition occurs when the outcome of an operation depends on the unpredictable order in which multiple threads execute.
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How do you handle race conditions?
- Answer: Using locks (mutexes), semaphores, or other synchronization primitives to control access to shared resources.
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What is a mutex?
- Answer: A mutex (mutual exclusion) is a synchronization primitive that allows only one thread to access a shared resource at a time.
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What is a semaphore?
- Answer: A semaphore is a synchronization primitive that controls access to a shared resource by a limited number of threads.
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What is the difference between a mutex and a semaphore?
- Answer: A mutex allows only one thread access; a semaphore allows a limited number of threads (specified by its count).
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What are delegates and events used for?
- Answer: Delegates allow methods to be passed as arguments; events use delegates to provide a notification mechanism (publish-subscribe).
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What is the difference between a method and a function?
- Answer: In C#, the terms are often used interchangeably. A method is a function that is a member of a class or struct.
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What is the purpose of the `params` keyword?
- Answer: `params` allows a method to accept a variable number of arguments of a specified type.
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What is the `out` keyword?
- Answer: `out` parameters don't need to be initialized before being passed to a method; the method is responsible for assigning a value.
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What is the `ref` keyword?
- Answer: `ref` parameters must be initialized before being passed to a method; changes made to the parameter in the method affect the original variable.
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What is the difference between `out` and `ref` keywords?
- Answer: `out` parameters don't require initialization before the method call, while `ref` parameters do. Both allow the method to modify the original variable.
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What is the role of the `finally` block in exception handling?
- Answer: The `finally` block guarantees that code within it will always execute, regardless of whether an exception occurred, allowing for cleanup (e.g., closing files).
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How do you work with files and directories in C#?
- Answer: Using classes in the `System.IO` namespace, such as `File`, `Directory`, `StreamReader`, `StreamWriter`.
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What is the difference between `FileStream` and `StreamReader`?
- Answer: `FileStream` provides low-level access to files; `StreamReader` provides higher-level access for reading text from files.
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How do you handle file I/O exceptions?
- Answer: Using `try-catch` blocks to catch exceptions like `FileNotFoundException`, `IOException`, etc.
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How can you ensure thread safety in C#?
- Answer: Using locking mechanisms like `lock` statements, mutexes, semaphores, or other synchronization primitives to protect shared resources.
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Explain the concept of immutability.
- Answer: Immutability means that an object's state cannot be modified after it's created. This helps prevent unintended side effects and simplifies concurrency.
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What are some examples of immutable types in C#?
- Answer: `string`, value types (int, float, bool, etc.)
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What is a design pattern?
- Answer: A reusable solution to a commonly occurring design problem in software development.
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Can you name a few common design patterns?
- Answer: Singleton, Factory, Observer, MVC (Model-View-Controller), Strategy, etc.
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What is the difference between `foreach` and `for` loops?
- Answer: `foreach` is used to iterate over collections; `for` provides more control over the iteration process (e.g., starting index, ending condition, increment).
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What is the purpose of the `is` operator?
- Answer: The `is` operator checks if an object is compatible with a given type.
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What is the purpose of the `as` operator?
- Answer: The `as` operator performs a type cast; if the cast fails, it returns `null` instead of throwing an exception.
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What is the difference between `is` and `as` operators?
- Answer: `is` checks for type compatibility; `as` performs a type cast safely, returning `null` on failure.
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Explain the concept of Dependency Injection.
- Answer: A design principle where dependencies are provided to a class instead of being created within the class, improving testability and modularity.
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What are some benefits of using Dependency Injection?
- Answer: Improved testability, loose coupling, better code organization, easier maintenance.
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What is the role of the `using` directive?
- Answer: `using` directives add namespaces to the current scope, making it easier to reference types within those namespaces without fully qualifying their names.
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How do you handle null exceptions?
- Answer: Use null checks (`if (obj != null)`), the null-conditional operator (`?.`), the null-coalescing operator (`??`), and handle potential exceptions.
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What are extension methods?
- Answer: Extension methods allow you to add new methods to existing types without modifying the original type's source code.
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