Lua Interview Questions and Answers for experienced

100 Lua Interview Questions and Answers
  1. What is Lua and where is it commonly used?

    • Answer: Lua is a lightweight, embeddable scripting language. It's commonly used in game development (e.g., World of Warcraft, Angry Birds), embedded systems, and as a configuration language for applications.
  2. Explain the difference between `local` and global variables in Lua.

    • Answer: `local` variables are only accessible within the scope they are declared (e.g., a function or block). Global variables are accessible from anywhere in the program.
  3. How do you create and use tables in Lua? Give an example of a table used as an array and as a dictionary.

    • Answer: Tables are Lua's primary data structure. They can be used as arrays (using numerical indices) or dictionaries (using string keys). Example (array): `myArray = {10, 20, 30}` Example (dictionary): `myDict = {name = "John", age = 30}`
  4. Describe Lua's garbage collection mechanism.

    • Answer: Lua uses an incremental garbage collector. It automatically reclaims memory occupied by unreachable objects, preventing memory leaks. It operates in the background without explicit programmer intervention.
  5. What are metatables and how are they used?

    • Answer: Metatables allow you to customize the behavior of tables. They define metamethods that control operations like addition, concatenation, indexing, etc. For example, you can use a metatable to define how two tables are added together.
  6. Explain the concept of coroutines in Lua.

    • Answer: Coroutines are a form of concurrency where multiple functions can cooperate. Unlike threads, coroutines are explicitly yielded and resumed, allowing for more controlled execution and better resource management.
  7. How do you handle errors in Lua?

    • Answer: Lua uses `pcall` (protected call) to handle errors. `pcall` executes a function, and if an error occurs, it returns `false` along with the error message. Otherwise, it returns `true` and the results of the function.
  8. What are closures in Lua and when are they useful?

    • Answer: A closure is a function that has access to variables from its surrounding scope, even after that scope has finished executing. They're useful for creating stateful functions and implementing data encapsulation.
  9. Explain the difference between `==` and `===` in Lua.

    • Answer: `==` performs value equality comparison (after type coercion if necessary). `===` performs strict equality comparison (checking both value and type).
  10. How can you iterate over a table in Lua? Give examples of different iteration techniques.

    • Answer: You can iterate using a `for` loop with `ipairs` (for sequential numerical keys) or `pairs` (for all keys, regardless of type): `ipairs` example: `for i, value in ipairs(myArray) do print(i, value) end` `pairs` example: `for key, value in pairs(myDict) do print(key, value) end`
  11. [Question 11]...

    • Answer:[Answer 11]...

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