Assembly Interview Questions and Answers for 2 years experience
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What is Assembly Language?
- Answer: Assembly language is a low-level programming language that uses mnemonics to represent machine code instructions. It's specific to a particular computer architecture (e.g., x86, ARM). It provides a more human-readable alternative to directly writing binary machine code, but still requires a detailed understanding of the underlying hardware.
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What are registers?
- Answer: Registers are small, fast storage locations within the CPU. They hold data that the CPU is actively working on, providing very quick access compared to memory. Different registers have specialized purposes (e.g., accumulator, instruction pointer).
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Explain the difference between MOV and ADD instructions.
- Answer: MOV copies data from one location (register or memory) to another. ADD performs addition on two operands and stores the result in a destination operand.
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What is the purpose of the stack?
- Answer: The stack is a LIFO (Last-In, First-Out) data structure used for managing function calls, local variables, and temporary data. It's crucial for subroutine calls, managing function parameters and return addresses.
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How does a function call work in assembly?
- Answer: A function call typically involves pushing parameters onto the stack, pushing the return address (the address of the instruction following the call) onto the stack, jumping to the function's entry point, executing the function's code, popping the return address from the stack, and returning to the caller using a RET instruction.
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Explain the concept of memory addressing modes.
- Answer: Memory addressing modes specify how the CPU accesses data in memory. Common modes include direct addressing (address is explicitly specified), register indirect addressing (address is in a register), and displacement addressing (address is calculated by adding a displacement to a register).
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What are jump instructions and their types?
- Answer: Jump instructions alter the program's flow of execution by changing the instruction pointer. Types include unconditional jumps (always jump), conditional jumps (jump based on a condition like comparing registers), and subroutine calls (jumps to a subroutine and returns).
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How do you handle interrupts in assembly?
- Answer: Interrupts are handled by interrupt service routines (ISRs). When an interrupt occurs, the CPU saves the current state (registers, etc.) to the stack, jumps to the ISR address, processes the interrupt, and then restores the saved state before returning to the interrupted program.
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What is a macro in assembly?
- Answer: A macro is a piece of code that represents a sequence of assembly instructions. Macros can be defined and then used multiple times throughout the code, improving readability and reducing code duplication.
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Describe the difference between a procedure and a function.
- Answer: In assembly, the terms are often used interchangeably. However, a function generally implies a self-contained block of code that returns a value, while a procedure may perform an action without necessarily returning a value.
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What is the role of a linker?
- Answer: A linker combines multiple object files (produced by the assembler) into a single executable file. It resolves references between different object files and handles external libraries.
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Explain segmentation and paging in memory management.
- Answer: Segmentation divides memory into logical segments, while paging divides memory into fixed-size blocks (pages). Both techniques improve memory management and protection, often used in conjunction.
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What are bitwise operations and their applications?
- Answer: Bitwise operations manipulate individual bits within a data word. Common operations include AND, OR, XOR, NOT, and shifts. They are used for tasks like setting/clearing specific bits, masking, and data compression.
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How can you optimize assembly code for performance?
- Answer: Optimization techniques include minimizing memory accesses (using registers), using efficient instructions (avoiding unnecessary calculations), loop unrolling, and proper memory alignment.
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What are some common debugging techniques for assembly code?
- Answer: Debuggers allow stepping through code, setting breakpoints, inspecting registers and memory, and tracing program execution. Printf-style debugging (using system calls to print values) can also be employed.
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Explain the concept of inline assembly.
- Answer: Inline assembly allows embedding assembly language code directly within higher-level language code (like C or C++). This allows optimizing specific parts of the program without rewriting the whole thing in assembly.
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How do you handle different data types in assembly?
- Answer: Assembly handles data types using instructions that operate on specific sizes (e.g., bytes, words, double words). The programmer needs to be aware of data sizes and ensure correct instruction usage to avoid errors.
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What is the role of an assembler?
- Answer: An assembler translates assembly language code into machine code that the CPU can execute. It replaces mnemonics with their corresponding binary opcodes.
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Describe the differences between near and far jumps.
- Answer: Near jumps are within the same code segment, while far jumps can jump to a different code segment (and potentially a different memory address space).
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